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Atomic Congestion Games on Graphs and Their Applications in Networking
By: Southwell, R.; Mingyan Liu; Tekin, C.; Ahmad, S.H.A.; Jianwei Huang;
2012 / IEEE
Description
This item was taken from the IEEE Periodical ' Atomic Congestion Games on Graphs and Their Applications in Networking ' In this paper, we introduce and analyze the properties of a class of games, the atomic congestion games on graphs (ACGGs), which is a generalization of the classical congestion games. In particular, an ACGG captures the spatial information that is often ignored in a classical congestion game. This is useful in many networking problems, e.g., wireless networks where interference among the users heavily depends on the spatial information. In an ACGG, a player's payoff for using a resource is a function of the number of players who interact with it and use the same resource. Such spatial information can be captured by a graph. We study fundamental properties of the ACGGs: under what conditions these games possess a pure strategy Nash equilibrium (PNE), or the finite improvement property (FIP), which is sufficient for the existence of a PNE. We show that a PNE may not exist in general, but that it does exist in many important special cases including tree, loop, or regular bipartite networks. The FIP holds for important special cases including systems with two resources or identical payoff functions for each resource. Finally, we present two wireless network applications of ACGGs: power control and channel contention under IEEE 802.11.
Related Topics
Power Control
Radio Networks
Radiofrequency Interference
Telecommunication Channels
Ieee 802.11
Atomic Congestion Games
Graphs
Networking
Acgg Captures
Wireless Networks
Spatial Information
Pure Strategy Nash Equilibrium
Pne
Finite Improvement Property
Regular Bipartite Networks
Wireless Network Applications
Power Control
Channel Contention
Games
Switches
Interference
Wireless Networks
Educational Institutions
Joining Processes
Wireless Networks
Congestion Games
Convergence
Game Theory
Graph Theory
Nash Equilibrium
Graph Theory
Game Theory
Telecommunication Control
Computing And Processing
Communication, Networking And Broadcast Technologies
Engineering
Interference